Photomode Distractions

My new Godot tool, other than the mapping functions, has a photomode for use with the (so far rudimentary) scenes I’ve generated. Still, it’s already usable to produce some imagery that I think is getting to capturing the ‘feel’ of the tales of Vatan setting.

Alagariel, the protagonist of The Half Elven Orphan practicing sword forms (I.33 sword and buckler) near Maiden's Tower.

Alagariel practicing sword forms (I.33 again) at night, with Maiden’s Tower in the background.

The Fire Wraith (pass 3)

Another incremental improvement to a Godot 4.7 photomode render of the Fire Wraith scene out of The Half Elven Orphan. I like grounde settings so the tower is an amalgamation of historical ruins from the period 850-1050. Planet curvature, moonlight etc all derived from the moon and the star system also modelled in Godot. The Wraith herself is Makehuman and Blender, with a historical kirtle-and-chemise outfit. The sword-form pose is from the I.33 manuscript.

I’m doing this because I’m finding it’s very hard for an author to generate promotional material. Walls of text don’t draw people in to a post, pictures and video does. So, this is my solution. Get assets into Godot, make compositions and make stills or animations with them. I’ve used Claude Code to help me make the tools for this (I would never have had the time for it otherwise), but the creative input is my own or the artists I hire. Besides the widespread irrational hatred for generative AI, it’s also just very poor at making the image you want. I’ve experimented with it, but I’d say generating 10,000 images per usable one is about the hit rate. It’s a waste of time, quite aside from the fact that you never know how closely what it flops out is plagiarising someone’s work.

I have more ideas what I might want to do with these 3D assets in the longer term, but I’m a very long way from getting any of that done.

Temptations while mapping

I couldn’t resist the urge to use Godot, Blender, Claude Code and my shiny new OGIS height maps together with my written text to try and generate some 3D scenes. Getting this to where I want it is going to be a long process, but I do have something to show already. There’s a scene in my first book (out now) that gives Maiden Tower, a ruined keep, its name. Since I’m building places in 3D and I have pretty good idea what I want the place and the surrounding geography to look like, I decided I’d try generating it in order to make promotional screenshots.

Maiden's Tower, near Thetwick with a Fire Wraith dancing around its base
Maiden’s Tower, near Thetwick with a Fire Wraith dancing around its base

Those who have read the book should recognise this scene (The Fire Wraith). This is a Godot 4 level, with the geography informed by the OGIS map and the moon position informed by the system view. I did have to fudge the geography and add hills of specific heights in specific spots in order to make everything work with the descriptions in the book, but it’s a scene that can exist in Vatan without having to fudge the possible reality. That sort of result, things that work systemically, are always nice.

This was the second pass, obviously it’s going to need more detail, so it’s an ongoing project. I’m going to use this approach with the Droopy model as well. For promotional purposes I often find myself limited by the fact that writing doesn’t produce much eyecandy. By having my world (partially) described in Godot, I’m hoping it’s going to be far easier to generate promotional screenshots for use on social media and the like. I love Daria’s art but she both doesn’t have the time and I could never afford enough art to promote as much as I need to to sell any books. If sales go up, I’ll happily contract more artists, but even then, these 3D tools will help them create imagery that is plausible.

More Mapping

So a little update on my efforts to get my Wonderdraft-drawn maps projected onto a 3d Globe in Godot 4. I’m working from I think five wonderdraft maps and some edits of them. I’ve used Claude Code to project them onto a Globe in Godot 4.

Vatan Globe, view of Taldyr with projected maps
The globe, with a view that gives you an idea of some of the projected maps.

Then more zoom below, so that the Thetwick environs map becomes visible too. You can find the map here if you want to see the original.

Projection of the Thetwick and environs map onto a globe.
The Thetwick environs map (available on this website) projected over the rougher maps onto the globe.

I then analysed all the projected layers to automatically trace them into an OGIS format that is then displayed on the globe again.

OGIS Map version of the Thetwick area.
This is what the extracted data looks like when I display the OGIS result on the globe.

I’m going to take it further as I need it of course. I’ve got some tools now, to draw hills, roads, rivers and settlements, so it should be much easier to map my writing from now on. Quite pleased with these steps, if I do say so myself.

Vatan in Godot 4

I’ve long wanted to get a lot of the data from my settings into a 3D engine. Ideally I’d eventually like to edit maps directly on a globe, including things like defining elevation roads, rivers, towns and whatnot. When I grow up, who knows, I may have a bunch of the work done for a game already too.

I’ve chosen to work in Godot 4, it’s open source and I’ve supported it in the past. Guess the idea of leaving the IP of the basis for you 3D program in the hands of someone else just never seemed like a good idea to me.

Since I have never had time to actually sit down and learn everything I needed to build something in an engine like Godot, Claude Code is somehting of a godsend for me. I know what I want and how I want it, and I do have some experience programming. I’m finding that with that basis, getting Claude to do the drudge work is saving me massive amounts of time.

Below is the first thing that I might call a result. My master map of Vatan projected onto a globe of the dimensions I defined for the planet. Vatan is very hot round the equator and very cold at the poles. It’s far larger than earth, but it’s core is less dense than Earth’s Iron core, so gravity is about the same. There’s about an Earth’s worth of habitable climate in each of the hemispheres.

I’m going to put the moon in, and simulate rotation which will give me time differences and all sorts of other detailed goodies.

Someday I’d like to release a RPG setting for Tales of Vatan, and to me personally a tool that will tell you when sunrise and sunset is something that would make a setting feel far more alive. To me, using these kinds of tools to get the physics of a world right makes it much more alive.

Next step is analysing all the other materilal I already have getting it into the engine, and building mapping tools to be able to extend the map detail in the 3D engine. I also want to give things a live link to the database, so that sites described there are linked to places on the 3D globe. Godot is a game engine of course, so I’m also trying to make a scene for Thetwick, just as a test. Not nice enough to show anyone yet, but something else interesting to explore.

It does not matter…

…how slow you go, as long as you do not stop.

Attributed to Confucius. No idea if he actually said it, but it encapsulates things reasonably well.

I’m busy editing Dropship Down which is taking longer as real life work gets in the way. I’ve also made a little progress expanding the section of The Value of Nobility (Alagariel II) that I wasn’t completely happy with yet. I still have the ambition to get both books out this year and I’ve asked Daria to start thinking about the cover for Alagariel II.

Sales are still slow. There’s the occasional sale around the world, but it’s obviously nothing like what I want to see. I’m discovering that it’s essentially required to have some sort of visual media for a post to catch on and when you’re a writer that’s not something you have a huge supply of. Daria makes me some artwork to use alongside posts, but she deserves to be paid for her work and is doing art school and all, which puts a limit on that. AI is widely reviled, often beyond reason, and it seems many are more than happy to spew hate on any AI use, so I’m a little reticent there, even though it could add some atmosphere in those few cases when what is generated actually aligns with my vision.

What remains is making more of my own artwork, but I’m not much good and things would be more like technical drawings. For the sci-fi setting that’s fine, but it doesn’t work that well for the Tales of Vatan setting.

In any case, I will soft-launch Dropship Down on itch.io very soon now. That release will be updated as I do more editing, but in the unlikely event that there’s someone who can’t wait to get there hands on my first sci-fi book, stay tuned.

The Cover Art for Dropship Down
A Droopy in trouble (Cover Dropship Down)

Progress Dropship Down (Cover soon!)

A view of Earth from 80,000 feet of altitude.
Credit: UC San Diego Jacobs School of Engineering

Work is progressing on getting Dropship Down (Clausewitz #1) ready for publication. Daria is working on the cover. The attached image is a view of Earth from 80,000 feet captured by the UC San Diego Jacobs School of Engineering in 2014. The opening scene of Dropship Down takes place at roughly the same altitude, but then over a different planet, named Celestia. The cover art will be a view from a similar altitude over that planet.

For the rest, editing is always hell, but slow progress is being made. Hoping to have it all ready soon ™.

After that, work begins on getting The Value of Nobility (Alagariel #2) ready for publishing. There’s going to be a bit more work involved there as I’ve decided to add some stuff in the first half of the book. I felt the characters were rushing through a large portion of Iurrak that really deserved a little more colour and depth, especially since that area will be visited a few more times in book #3 or #4.

The Half Elven Orphan in Stock

I have enough copies of The Half Elven Orphan in stock if anyone wants to order from me directly. It doesn’t seem worthwhile to put together a whole webshop for just one product, so if you want one, just send me an e-mail (books@jceberdt.eu) or use the contact form (below). Please let me know in the mail roughly where I’ll need so send the book.

I’ll send a Paypal payment request and send you a copy. Currently pricing is 20 euro’s, including shipping (unless shipping costs are crazy for your region but I’ll let you know before you pay anything if that’s the case).

The cover of The Half Elven Orphan, with the protagonist, a femal half-elf, crossing a river at night mounted on a black horse.
Name

Publishing Mystery

The Half Elven Orphan is the first book I’ve published and I’ve done it independently, so everything is a new experience. First off, it looks like I’ve actually sold some books. Not enough to buy more than a junk food lunch, but it’s not zero. My primary channel is Ingram Spark and they have a dashboard where you can see where sales have been made. To my great surprise, the first four print books that have showed up there have been sold in Germany. I mean, I do know people in Germany, but them buying more than one or two books when I’ve already told them I will give them copies for free doesn’t make sense. It stands to reason, then, that these must be other Germans. Which is very odd. My website has almost no traffic from Germany that I can’t match to people I know.

Beyond that, I know that there must be some e-book sales too, as the book has a sales rank on some e-book only sites, but they haven’t showed up yet. So, thanks (or Dankeschön) everyone who has bought one. For e-book buyers, there will be another sale over on itch.io starting the 17th of December. I still highly recommend itch if you want the e-book. No DRM, it comes with a pdf with a a Table of Contents and Glossary and files for the artwork and map. Oh, and they give the author a far large proportion of the proceeds.