Shot down over Celestia II, a conscript has to get out from behind enemy lines with the recon team she was trying to fly home.
Newsletter
An email when a new book is out. A few times a year, no spam.
A young lady practicing some sword forms. Perhaps that’s Maiden’s Tower up on the hill?
A MLRS from the AFV family I drew for the Total War setting. I assume it’s firing at the fuzzy wuzzies.
I’ve been working on making some 3D assets and getting them into Godot Engine for easy screenshotting (and who knows what else in the long run). Here’s some recent stuff, everything work-in-progres. I think it does already some visuals to the setting. There more descriptions on the Total War Equipment Page (expand the menu on the left). The first book in this series, Dropship Down is already available at itch.io as an e-book. Print and the big evils (Amazon etc.) soon.



So, here’s my first attempt at a booktok trailer, just like all the scammers keep wanting me to buy from them.
There was a question on Bluesky how the import works, so here’s a bit of an explanation. But if you’re going to do this, have Claude Code or the like set it up for you. It will save you a good portion of your life.

So far, every vehicle in the tool starts life as a parametric OpenSCAD model.
– Droopy
– Cargo mover
– Landing Barge
– Utility Vehicle
– “A Really Big Tank”
The CAD file is the master. I scripted-reimport the openSCAD when I change things Getting there takes one command per vehicle and Claude Code does a whole bunch of checking if turrets clear and whatnot.


Obviously, this one hasn’t had much detail work done on the OpenSCAD, but you get the idea.
This is a general update on the efforts to make a system that I can easily create visual material to promote the Total War Setting with. For anyone who has missed the past few weeks, I’ve always wanted to bring as much of the world as I can into a 3D game engine. If it’s only ever good for screenshots, that’s fine, but obviously I have fever dreams of a game one day when I grow up.

The autotrucks are the EUAF’s do it all cargo movers. Five axles, hub motors, four steered, hydro-pneumatics suspension, emdrives and pressure sealed crew comparments for shelter though they’re mainly intended to be remote driven or slaved to something like a utility vehicle.



A landing barge can carry up to 12,000 tonnes at a pinch. It takes forever to climb to orbit with that load, but fortunately, the plan is that it’s the way down where you’re taking fire. Just hope you never have to evacuate a planet.






All sorts of things happen at training fields. Not sure if this Droopy pilot ever got his wings.

These are the first baby steps into the 3D world, but I’m already very happy with it as a means to give a sense of the feel I want. Proper fidelity might be nice, but even with Claude Code’s help I don’t think I have the time budget to bring it where I’d want it. But I will keep developing it and see how far I can get. In any case, this one page has more imagery than I’ve had in total until two weeks ago.
I’ve also made a few animations, including a 20 second announcement video for Dropship Down. Coming soon ™.
Since I was already using OGIS height information, the step to rendering those height differences wasn’t huge. Getting editing tools working the way I want, was somewhat more complex. Still work-in-progress, but we’re making headway.

This is an overview shot, with the relief exagerated by something like 15 times to make it visible on a global scale. You can change the exageration on the fly.

The Thetwick area (features prominently in The Half Elven Orphan), with map overlays turned on. You can see my new snow feature lays over the top of it for currently unknown reasons.

Exact same shot with map overlays off. As you can see, I’m still working on refining the brushes to be able to get natural heights. Keeping rivers flowing downhill is an interesting thing for the tool to have to accomodate.
As I’m working on this, I’m beginning to think that maybe I will be able to place buildings and plots with this eventually. Mainly I’m wondering if I can keep it usable. This now already has a two-step system where it shows the changes made immediately, then bakes it in in a background process.

Probably final version of the front cover for Dropship Down. By Daria.
Epub ISBN: 9789083478333
Print ISBN: 9789083478326