Vatan in Godot 4

I’ve long wanted to get a lot of the data from my settings into a 3D engine. Ideally I’d eventually like to edit maps directly on a globe, including things like defining elevation roads, rivers, towns and whatnot. When I grow up, who knows, I may have a bunch of the work done for a game already too.

I’ve chosen to work in Godot 4, it’s open source and I’ve supported it in the past. Guess the idea of leaving the IP of the basis for you 3D program in the hands of someone else just never seemed like a good idea to me.

Since I have never had time to actually sit down and learn everything I needed to build something in an engine like Godot, Claude Code is somehting of a godsend for me. I know what I want and how I want it, and I do have some experience programming. I’m finding that with that basis, getting Claude to do the drudge work is saving me massive amounts of time.

Below is the first thing that I might call a result. My master map of Vatan projected onto a globe of the dimensions I defined for the planet. Vatan is very hot round the equator and very cold at the poles. It’s far larger than earth, but it’s core is less dense than Earth’s Iron core, so gravity is about the same. There’s about an Earth’s worth of habitable climate in each of the hemispheres.

I’m going to put the moon in, and simulate rotation which will give me time differences and all sorts of other detailed goodies.

Someday I’d like to release a RPG setting for Tales of Vatan, and to me personally a tool that will tell you when sunrise and sunset is something that would make a setting feel far more alive. To me, using these kinds of tools to get the physics of a world right makes it much more alive.

Next step is analysing all the other materilal I already have getting it into the engine, and building mapping tools to be able to extend the map detail in the 3D engine. I also want to give things a live link to the database, so that sites described there are linked to places on the 3D globe. Godot is a game engine of course, so I’m also trying to make a scene for Thetwick, just as a test. Not nice enough to show anyone yet, but something else interesting to explore.

It does not matter…

…how slow you go, as long as you do not stop.

Attributed to Confucius. No idea if he actually said it, but it encapsulates things reasonably well.

I’m busy editing Dropship Down which is taking longer as real life work gets in the way. I’ve also made a little progress expanding the section of The Value of Nobility (Alagariel II) that I wasn’t completely happy with yet. I still have the ambition to get both books out this year and I’ve asked Daria to start thinking about the cover for Alagariel II.

Sales are still slow. There’s the occasional sale around the world, but it’s obviously nothing like what I want to see. I’m discovering that it’s essentially required to have some sort of visual media for a post to catch on and when you’re a writer that’s not something you have a huge supply of. Daria makes me some artwork to use alongside posts, but she deserves to be paid for her work and is doing art school and all, which puts a limit on that. AI is widely reviled, often beyond reason, and it seems many are more than happy to spew hate on any AI use, so I’m a little reticent there, even though it could add some atmosphere in those few cases when what is generated actually aligns with my vision.

What remains is making more of my own artwork, but I’m not much good and things would be more like technical drawings. For the sci-fi setting that’s fine, but it doesn’t work that well for the Tales of Vatan setting.

In any case, I will soft-launch Dropship Down on itch.io very soon now. That release will be updated as I do more editing, but in the unlikely event that there’s someone who can’t wait to get there hands on my first sci-fi book, stay tuned.

The Cover Art for Dropship Down
A Droopy in trouble (Cover Dropship Down)

Infinology

I’ve wondered sometimes whether I should be limiting my stories to a set number of volumes. Conventional publishing wisdom seems to hold that this is the ‘best practice’. However, when I think of some highly successful series, such as the Wheel of Time, the author has not limited themselves in any such way. Obviously I’ve chosen this as my example, probably because I simply don’t like finished stories. As a TTRPG player, I always wanted the campaign to continue.

You have settings of course, but that doesn’t really cover things like the Wheel of Time either. Iain M. Banks Culture novels share a setting but they aren’t an extended trilogy or anything. So, I’ve decided to coin a new (or new to me at least) term, the ‘Infinology’. Both the Clausewitz Series and the Alagariel Series are intended to be Infinologies. Those infinologies have already inspired (or even required) tales that fit in the same setting (a number of those are mostly finished) but they aren’t part of the Infinology.

I was wondering for long time what to call my two main series, and, I at least, am pleased that I’ve settled on an answer.

Dropship Down Cover Art!

The Cover Art for Dropship Down

I’m happy to reveal the cover of my next book, Dropship Down (Book one of the Total War: Clausewitz series). The artwork is once again by the wonderful Daria and you should definitely stop by her website and take a look. The picture depicts the opening scene of the book.

I’m not completely certain when it’s going to be available, so I’m going to call it Soon ™. I’m still editing the text and fixing things. It’ll be ready when it’s ready, but I’m still not finding anything that I’m unhappy with. Beta readers are happy with it too, so it doesn’t look like there are any huge hurdles ahead.

Release of the book will start off on itch.io. That’s still the cheapest place to get the e-book and there it’ll include a pdf of the as-printed version, a high rez version of this cover art and possibly other goodies like the OpenSCAD file that generates the (rough) Droopy model that was used for composition on the cover.

I’m also hoping to have a model of the Droopy in a game engine soon, which should make it possible to make more scenes easily. Eventually, I’d love to have an asset library for this setting that can be used to make screenshots to illustrate things and perhaps more.

Where are the Pressure Tanks?

As could happen to anyone, I was talking to Daria about the cover art for Dropship Down (which is going to be very cool, should have a WIP soon). Obviously, this all involves a crashing Dropship, which naturally leads to fire and smoke. My mind then gets to wondering where the pressure tanks are in the Dropship, so I sat down and drew them into my OpenSCAD model.

About 7000 litres of LH2 and 2000 litres of O2 would fit. Which isn’t as much energy as you’d think. Luckily, Emdrives don’t actually work in the real world, so it should be plenty.

Progress Dropship Down (Cover soon!)

A view of Earth from 80,000 feet of altitude.
Credit: UC San Diego Jacobs School of Engineering

Work is progressing on getting Dropship Down (Clausewitz #1) ready for publication. Daria is working on the cover. The attached image is a view of Earth from 80,000 feet captured by the UC San Diego Jacobs School of Engineering in 2014. The opening scene of Dropship Down takes place at roughly the same altitude, but then over a different planet, named Celestia. The cover art will be a view from a similar altitude over that planet.

For the rest, editing is always hell, but slow progress is being made. Hoping to have it all ready soon ™.

After that, work begins on getting The Value of Nobility (Alagariel #2) ready for publishing. There’s going to be a bit more work involved there as I’ve decided to add some stuff in the first half of the book. I felt the characters were rushing through a large portion of Iurrak that really deserved a little more colour and depth, especially since that area will be visited a few more times in book #3 or #4.

The Half Elven Orphan in Stock

I have enough copies of The Half Elven Orphan in stock if anyone wants to order from me directly. It doesn’t seem worthwhile to put together a whole webshop for just one product, so if you want one, just send me an e-mail (books@jceberdt.eu) or use the contact form (below). Please let me know in the mail roughly where I’ll need so send the book.

I’ll send a Paypal payment request and send you a copy. Currently pricing is 20 euro’s, including shipping (unless shipping costs are crazy for your region but I’ll let you know before you pay anything if that’s the case).

The cover of The Half Elven Orphan, with the protagonist, a femal half-elf, crossing a river at night mounted on a black horse.
Name

Moving Along…

It’s been a while since I’ve added much to the blog. I try to make things that have more than passing promotional value to put on here and the day job has been interfering. What time I choose to invest into the writing experiment has been intended to edit Dropship Down, the first book set in my Science Fiction setting Total War. Of course, I’m only partially successful with that as I often find myself fiddling with other stuff that has nothing resembling an intended release date. Despite that progress is being made and I’m still feeling optimistic that I may be able to release earlier than expected.

I’ve commissioned cover art from the wonderful Daria. I’m exceedingly curious to see what she comes up with. The studies I’ve seen look very promising and I’m very happy with the cover of The Half Elven Orphan.

As far as sales, I still have no idea. I’ve learned that it takes at least six weeks for most sales data to show up in the Ingram Spark back-end. Except, of course, as discussed earlier, for print copies in Germany. That’s such a strange anomaly. There are some signs that there have been sales, but let’s just say I don’t expect to see it on any bestseller lists.

Of the people who have read it, response has been overwhelmingly positive which is wonderful. The German anomaly has led me to look at that market in a little more detail, which led me to believe it would be smart to go for German as the first translated language.

That’s about it from here. Hopefully I’ll get a chance to add some more in-setting stuff to the website. Perhaps an excerpt from something that is planned for far future release. I have not yet decided what’s next.