I couldn’t resist the urge to use Godot, Blender, Claude Code and my shiny new OGIS height maps together with my written text to try and generate some 3D scenes. Getting this to where I want it is going to be a long process, but I do have something to show already. There’s a scene in my first book (out now) that gives Maiden Tower, a ruined keep, its name. Since I’m building places in 3D and I have pretty good idea what I want the place and the surrounding geography to look like, I decided I’d try generating it in order to make promotional screenshots.

Those who have read the book should recognise this scene (The Fire Wraith). This is a Godot 4 level, with the geography informed by the OGIS map and the moon position informed by the system view. I did have to fudge the geography and add hills of specific heights in specific spots in order to make everything work with the descriptions in the book, but it’s a scene that can exist in Vatan without having to fudge the possible reality. That sort of result, things that work systemically, are always nice.
This was the second pass, obviously it’s going to need more detail, so it’s an ongoing project. I’m going to use this approach with the Droopy model as well. For promotional purposes I often find myself limited by the fact that writing doesn’t produce much eyecandy. By having my world (partially) described in Godot, I’m hoping it’s going to be far easier to generate promotional screenshots for use on social media and the like. I love Daria’s art but she both doesn’t have the time and I could never afford enough art to promote as much as I need to to sell any books. If sales go up, I’ll happily contract more artists, but even then, these 3D tools will help them create imagery that is plausible.









