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	<title>Wormholes &#8211; JC Eberdt</title>
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		<title>Wormhole Layout in Godot 4</title>
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		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Thu, 24 Sep 2026 13:07:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Total War]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Claude Code]]></category>
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		<category><![CDATA[Wormholes]]></category>
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					<description><![CDATA[Parallelto my project to get Tales of Vatan worldbuilding data into Godot 4, I&#8217;ve been doing the same with my Total War setting. Top level here is a map of the wormhole network. Goals are more or less the same as for Vatan, with the addition of Wormholes and a means of working out travel &#8230; <a href="https://jceberdt.eu/wormhole-layout-in-godot-4/" class="more-link">Continue reading <span class="screen-reader-text">Wormhole Layout in Godot 4</span></a>]]></description>
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<p>Parallelto my project to get Tales of Vatan worldbuilding data into Godot 4, I&#8217;ve been doing the same with my Total War setting. Top level here is a map of the wormhole network. Goals are more or less the same as for Vatan, with the addition of Wormholes and a means of working out travel times through wormholes and systems.</p>



<p>Below is the top-level overview, the wormhole network in the Milky Way. Early days, but I&#8217;ve wanted this kind of graphical representation for a very long time. I never had the time to teach myself proper Godot, but with Claude Code assistance it&#8217;s far less time consuming.</p>



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