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	<title>Tales of Vatan &#8211; JC Eberdt</title>
	<atom:link href="https://jceberdt.eu/tag/vatan/feed/" rel="self" type="application/rss+xml" />
	<link>https://jceberdt.eu</link>
	<description>Science Fiction and Fantasy</description>
	<lastBuildDate>Wed, 14 Oct 2026 11:04:08 +0000</lastBuildDate>
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	<url>https://jceberdt.eu/wp-content/uploads/2025/08/cropped-droopy01-32x32.png</url>
	<title>Tales of Vatan &#8211; JC Eberdt</title>
	<link>https://jceberdt.eu</link>
	<width>32</width>
	<height>32</height>
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	<item>
		<title>Finally, Relief</title>
		<link>https://jceberdt.eu/finally-relief/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Wed, 14 Oct 2026 11:04:07 +0000</pubDate>
				<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Godot Stills]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Globe Tool]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[The Half-Elven Orphan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1283</guid>

					<description><![CDATA[Since I was already using OGIS height information, the step to rendering those height differences wasn&#8217;t huge. Getting editing tools working the way I want, was somewhat more complex. Still work-in-progress, but we&#8217;re making headway. This is an overview shot, with the relief exagerated by something like 15 times to make it visible on a &#8230; <a href="https://jceberdt.eu/finally-relief/" class="more-link">Continue reading <span class="screen-reader-text">Finally, Relief</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Since I was already using OGIS height information, the step to rendering those height differences wasn&#8217;t huge. Getting editing tools working the way I want, was somewhat more complex. Still work-in-progress, but we&#8217;re making headway.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1920" height="507" src="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-48-53-1920x507.png" alt="" class="wp-image-1284" srcset="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-48-53-1920x507.png 1920w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-48-53-300x79.png 300w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-48-53-768x203.png 768w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-48-53-1536x405.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-48-53-2048x541.png 2048w" sizes="(max-width: 1920px) 100vw, 1920px" /></figure>



<p>This is an overview shot, with the relief exagerated by something like 15 times to make it visible on a global scale. You can change the exageration on the fly.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1835" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-36.png" alt="" class="wp-image-1285" srcset="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-36.png 1835w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-36-300x177.png 300w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-36-768x452.png 768w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-36-1536x904.png 1536w" sizes="(max-width: 1835px) 100vw, 1835px" /></figure>



<p>The Thetwick area (features prominently in The Half Elven Orphan), with map overlays turned on. You can see my new snow feature lays over the top of it for currently unknown reasons.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1835" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-49.png" alt="" class="wp-image-1286" srcset="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-49.png 1835w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-49-300x177.png 300w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-49-768x452.png 768w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-14-12-51-49-1536x904.png 1536w" sizes="(max-width: 1835px) 100vw, 1835px" /></figure>



<p>Exact same shot with map overlays off. As you can see, I&#8217;m still working on refining the brushes to be able to get natural heights. Keeping rivers flowing downhill is an interesting thing for the tool to have to accomodate.<br><br>As I&#8217;m working on this, I&#8217;m beginning to think that maybe I will be able to place buildings and plots with this eventually. Mainly I&#8217;m wondering if I can keep it usable. This now already has a two-step system where it shows the changes made immediately, then bakes it in in a background process.</p>
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			</item>
		<item>
		<title>Photomode Distractions</title>
		<link>https://jceberdt.eu/photomode-distractions/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 09:13:29 +0000</pubDate>
				<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Godot Stills]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Photomode]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[I.33]]></category>
		<category><![CDATA[Maiden's Tower]]></category>
		<category><![CDATA[The Half-Elven Orphan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1254</guid>

					<description><![CDATA[My new Godot tool, other than the mapping functions, has a photomode for use with the (so far rudimentary) scenes I&#8217;ve generated. Still, it&#8217;s already usable to produce some imagery that I think is getting to capturing the &#8216;feel&#8217; of the tales of Vatan setting. Alagariel practicing sword forms (I.33 again) at night, with Maiden&#8217;s &#8230; <a href="https://jceberdt.eu/photomode-distractions/" class="more-link">Continue reading <span class="screen-reader-text">Photomode Distractions</span></a>]]></description>
										<content:encoded><![CDATA[
<p>My new Godot tool, other than the mapping functions, has a photomode for use with the (so far rudimentary) scenes I&#8217;ve generated. Still, it&#8217;s already usable to produce some imagery that I think is getting to capturing the &#8216;feel&#8217; of the tales of Vatan setting.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/10/alator_20261001_104828_3840x2160-1920x1080.png" alt="Alagariel, the protagonist of The Half Elven Orphan practicing sword forms (I.33 sword and buckler) near Maiden's Tower." class="wp-image-1255" srcset="https://jceberdt.eu/wp-content/uploads/2026/10/alator_20261001_104828_3840x2160-1920x1080.png 1920w, https://jceberdt.eu/wp-content/uploads/2026/10/alator_20261001_104828_3840x2160-300x169.png 300w, https://jceberdt.eu/wp-content/uploads/2026/10/alator_20261001_104828_3840x2160-768x432.png 768w, https://jceberdt.eu/wp-content/uploads/2026/10/alator_20261001_104828_3840x2160-1536x864.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/10/alator_20261001_104828_3840x2160-2048x1152.png 2048w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></figure>



<p>Alagariel practicing sword forms (I.33 again) at night, with Maiden&#8217;s Tower in the background.</p>
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		<title>The Fire Wraith (pass 3)</title>
		<link>https://jceberdt.eu/the-fire-wraith-pass-3/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Tue, 29 Sep 2026 21:35:54 +0000</pubDate>
				<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Godot Stills]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[Photomode]]></category>
		<category><![CDATA[The Fire Wraith]]></category>
		<category><![CDATA[The Half-Elven Orphan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1249</guid>

					<description><![CDATA[Another incremental improvement to a Godot 4.7 photomode render of the Fire Wraith scene out of The Half Elven Orphan. I like grounde settings so the tower is an amalgamation of historical ruins from the period 850-1050. Planet curvature, moonlight etc all derived from the moon and the star system also modelled in Godot. The &#8230; <a href="https://jceberdt.eu/the-fire-wraith-pass-3/" class="more-link">Continue reading <span class="screen-reader-text">The Fire Wraith (pass 3)</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Another incremental improvement to a Godot 4.7 photomode render of the Fire Wraith scene out of The Half Elven Orphan. I like grounde settings so the tower is an amalgamation of historical ruins from the period 850-1050. Planet curvature, moonlight etc all derived from the moon and the star system also modelled in Godot. The Wraith herself is Makehuman and Blender, with a historical kirtle-and-chemise outfit. The sword-form pose is from the I.33 manuscript.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/09/alator_20260929_230113_3840x2160-1920x1080.png" alt="" class="wp-image-1250" srcset="https://jceberdt.eu/wp-content/uploads/2026/09/alator_20260929_230113_3840x2160-1920x1080.png 1920w, https://jceberdt.eu/wp-content/uploads/2026/09/alator_20260929_230113_3840x2160-300x169.png 300w, https://jceberdt.eu/wp-content/uploads/2026/09/alator_20260929_230113_3840x2160-768x432.png 768w, https://jceberdt.eu/wp-content/uploads/2026/09/alator_20260929_230113_3840x2160-1536x864.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/09/alator_20260929_230113_3840x2160-2048x1152.png 2048w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></figure>



<p>I&#8217;m doing this because I&#8217;m finding it&#8217;s very hard for an author to generate promotional material. Walls of text don&#8217;t draw people in to a post, pictures and video does. So, this is my solution. Get assets into Godot, make compositions and make stills or animations with them. I&#8217;ve used Claude Code to help me make the tools for this (I would never have had the time for it otherwise), but the creative input is my own or the artists I hire. Besides the widespread irrational hatred for generative AI, it&#8217;s also just very poor at making the image you want. I&#8217;ve experimented with it, but I&#8217;d say generating 10,000 images per usable one is about the hit rate. It&#8217;s a waste of time, quite aside from the fact that you never know how closely what it flops out is plagiarising someone&#8217;s work.</p>



<p>I have more ideas what I might want to do with these 3D assets in the longer term, but I&#8217;m a very long way from getting any of that done.</p>
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			</item>
		<item>
		<title>More Mapping</title>
		<link>https://jceberdt.eu/more-mapping/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 14:57:00 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[OGIS]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Wonderdraft]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1240</guid>

					<description><![CDATA[So a little update on my efforts to get my Wonderdraft-drawn maps projected onto a 3d Globe in Godot 4. I&#8217;m working from I think five wonderdraft maps and some edits of them. I&#8217;ve used Claude Code to project them onto a Globe in Godot 4. Then more zoom below, so that the Thetwick environs &#8230; <a href="https://jceberdt.eu/more-mapping/" class="more-link">Continue reading <span class="screen-reader-text">More Mapping</span></a>]]></description>
										<content:encoded><![CDATA[
<p>So a little update on my efforts to get my Wonderdraft-drawn maps projected onto a 3d Globe in Godot 4. I&#8217;m working from I think five wonderdraft maps and some edits of them. I&#8217;ve used Claude Code to project them onto a Globe in Godot 4.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1242" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-52-55-1242x1080.png" alt="Vatan Globe, view of Taldyr with projected maps" class="wp-image-1239" srcset="https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-52-55-1242x1080.png 1242w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-52-55-300x261.png 300w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-52-55-768x668.png 768w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-52-55-1536x1336.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-52-55-2048x1781.png 2048w" sizes="auto, (max-width: 1242px) 100vw, 1242px" /><figcaption class="wp-element-caption">The globe, with a view that gives you an idea of some of the projected maps.</figcaption></figure>



<p>Then more zoom below, so that the Thetwick environs map becomes visible too. You can find the map <a href="https://jceberdt.eu/my_worlds/tales_of_vatan/vatan-companion/map-of-the-westmarch/" data-type="link" data-id="https://jceberdt.eu/my_worlds/tales_of_vatan/vatan-companion/map-of-the-westmarch/">here</a> if you want to see the original.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1242" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-24-1242x1080.png" alt="Projection of the Thetwick and environs map onto a globe." class="wp-image-1238" srcset="https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-24-1242x1080.png 1242w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-24-300x261.png 300w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-24-768x668.png 768w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-24-1536x1336.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-24-2048x1781.png 2048w" sizes="auto, (max-width: 1242px) 100vw, 1242px" /><figcaption class="wp-element-caption">The Thetwick environs map (available on this website) projected over the rougher maps onto the globe.</figcaption></figure>



<p>I then analysed all the projected layers to automatically trace them into an OGIS format that is then displayed on the globe again.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1242" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-52-1242x1080.png" alt="OGIS Map version of the Thetwick area." class="wp-image-1237" srcset="https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-52-1242x1080.png 1242w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-52-300x261.png 300w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-52-768x668.png 768w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-52-1536x1336.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/09/Screenshot-From-2026-09-23-20-53-52-2048x1781.png 2048w" sizes="auto, (max-width: 1242px) 100vw, 1242px" /><figcaption class="wp-element-caption">This is what the extracted data looks like when I display the OGIS result on the globe.</figcaption></figure>



<p>I&#8217;m going to take it further as I need it of course. I&#8217;ve got some tools now, to draw hills, roads, rivers and settlements, so it should be much easier to map my writing from now on. Quite pleased with these steps, if I do say so myself.</p>
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		<title>Vatan in Godot 4</title>
		<link>https://jceberdt.eu/vatan-in-godot-4/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 12:35:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Claude Code]]></category>
		<category><![CDATA[Globe]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Vatan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1225</guid>

					<description><![CDATA[I&#8217;ve long wanted to get a lot of the data from my settings into a 3D engine. Ideally I&#8217;d eventually like to edit maps directly on a globe, including things like defining elevation roads, rivers, towns and whatnot. When I grow up, who knows, I may have a bunch of the work done for a &#8230; <a href="https://jceberdt.eu/vatan-in-godot-4/" class="more-link">Continue reading <span class="screen-reader-text">Vatan in Godot 4</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;ve long wanted to get a lot of the data from my settings into a 3D engine. Ideally I&#8217;d eventually like to edit maps directly on a globe, including things like defining elevation roads, rivers, towns and whatnot. When I grow up, who knows, I may have a bunch of the work done for a game already too.<br><br>I&#8217;ve chosen to work in Godot 4, it&#8217;s open source and I&#8217;ve supported it in the past. Guess the idea of leaving the IP of the basis for you 3D program in the hands of someone else just never seemed like a good idea to me.<br><br>Since I have never had time to actually sit down and learn everything I needed to build something in an engine like Godot, Claude Code is somehting of a godsend for me. I know what I want and how I want it, and I do have some experience programming. I&#8217;m finding that with that basis, getting Claude to do the drudge work is saving me massive amounts of time.</p>



<p>Below is the first thing that I might call a result. My master map of Vatan projected onto a globe of the dimensions I defined for the planet. Vatan is very hot round the equator and very cold at the poles. It&#8217;s far larger than earth, but it&#8217;s core is less dense than Earth&#8217;s Iron core, so gravity is about the same. There&#8217;s about an Earth&#8217;s worth of habitable climate in each of the hemispheres.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1161" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/09/wip_vatan_globe-1161x1080.png" alt="" class="wp-image-1226" srcset="https://jceberdt.eu/wp-content/uploads/2026/09/wip_vatan_globe-1161x1080.png 1161w, https://jceberdt.eu/wp-content/uploads/2026/09/wip_vatan_globe-300x279.png 300w, https://jceberdt.eu/wp-content/uploads/2026/09/wip_vatan_globe-768x714.png 768w, https://jceberdt.eu/wp-content/uploads/2026/09/wip_vatan_globe-1536x1429.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/09/wip_vatan_globe.png 1607w" sizes="auto, (max-width: 1161px) 100vw, 1161px" /></figure>



<p>I&#8217;m going to put the moon in, and simulate rotation which will give me time differences and all sorts of other detailed goodies.<br><br>Someday I&#8217;d like to release a RPG setting for Tales of Vatan, and to me personally a tool that will tell you when sunrise and sunset is something that would make a setting feel far more alive. To me, using these kinds of tools to get the physics of a world right makes it much more alive.<br><br>Next step is analysing all the other materilal I already have getting it into the engine, and building mapping tools to be able to extend the map detail in the 3D engine. I also want to give things a live link to the database, so that sites described there are linked to places on the 3D globe. Godot is a game engine of course, so I&#8217;m also trying to make a scene for Thetwick, just as a test. Not nice enough to show anyone yet, but something else interesting to explore.<br></p>
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		<title>It does not matter&#8230;</title>
		<link>https://jceberdt.eu/it-does-not-matter/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 07:06:01 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Book Release]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Total War]]></category>
		<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[Dropship Down]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[update]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1205</guid>

					<description><![CDATA[&#8230;how slow you go, as long as you do not stop. Attributed to Confucius. No idea if he actually said it, but it encapsulates things reasonably well. I&#8217;m busy editing Dropship Down which is taking longer as real life work gets in the way. I&#8217;ve also made a little progress expanding the section of The &#8230; <a href="https://jceberdt.eu/it-does-not-matter/" class="more-link">Continue reading <span class="screen-reader-text">It does not matter&#8230;</span></a>]]></description>
										<content:encoded><![CDATA[
<p><em>&#8230;how slow you go, as long as you do not stop.</em></p>



<p>Attributed to Confucius. No idea if he actually said it, but it encapsulates things reasonably well.</p>



<p>I&#8217;m busy editing <em>Dropship Down</em> which is taking longer as real life work gets in the way. I&#8217;ve also made a little progress expanding the section of <em>The Value of Nobility</em> (Alagariel II) that I wasn&#8217;t completely happy with yet. I still have the ambition to get both books out this year and I&#8217;ve asked <a href="https://dariajordan.eu">Daria</a> to start thinking about the cover for Alagariel II.<br><br>Sales are still slow. There&#8217;s the occasional sale around the world, but it&#8217;s obviously nothing like what I want to see. I&#8217;m discovering that it&#8217;s essentially required to have some sort of visual media for a post to catch on and when you&#8217;re a writer that&#8217;s not something you have a huge supply of. Daria makes me some artwork to use alongside posts, but she deserves to be paid for her work and is doing art school and all, which puts a limit on that. AI is widely reviled, often beyond reason, and it seems many are more than happy to spew hate on any AI use, so I&#8217;m a little reticent there, even though it could add some atmosphere in those few cases when what is generated actually aligns with my vision.</p>



<p>What remains is making more of my own artwork, but I&#8217;m not much good and things would be more like technical drawings. For the sci-fi setting that&#8217;s fine, but it doesn&#8217;t work that well for the <em>Tales of Vatan</em> setting.</p>



<p>In any case, I will soft-launch <em>Dropship Down</em> on <a href="https://jceberder.itch.io">itch.io</a> very soon now. That release will be updated as I do more editing, but in the unlikely event that there&#8217;s someone who can&#8217;t wait to get there hands on my first sci-fi book, stay tuned.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1513" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/03/TotalWar_Clausewitz_I_cover_v2-1513x1080.jpg" alt="The Cover Art for Dropship Down" class="wp-image-1179" srcset="https://jceberdt.eu/wp-content/uploads/2026/03/TotalWar_Clausewitz_I_cover_v2-1513x1080.jpg 1513w, https://jceberdt.eu/wp-content/uploads/2026/03/TotalWar_Clausewitz_I_cover_v2-300x214.jpg 300w, https://jceberdt.eu/wp-content/uploads/2026/03/TotalWar_Clausewitz_I_cover_v2-768x548.jpg 768w, https://jceberdt.eu/wp-content/uploads/2026/03/TotalWar_Clausewitz_I_cover_v2-1536x1096.jpg 1536w, https://jceberdt.eu/wp-content/uploads/2026/03/TotalWar_Clausewitz_I_cover_v2.jpg 1600w" sizes="auto, (max-width: 1513px) 100vw, 1513px" /><figcaption class="wp-element-caption">A Droopy in trouble (Cover Dropship Down)</figcaption></figure>
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		<title>Infinology</title>
		<link>https://jceberdt.eu/infinology/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 10:15:26 +0000</pubDate>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Infinology]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Total War]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1200</guid>

					<description><![CDATA[I&#8217;ve wondered sometimes whether I should be limiting my stories to a set number of volumes. Conventional publishing wisdom seems to hold that this is the &#8216;best practice&#8217;. However, when I think of some highly successful series, such as the Wheel of Time, the author has not limited themselves in any such way. Obviously I&#8217;ve &#8230; <a href="https://jceberdt.eu/infinology/" class="more-link">Continue reading <span class="screen-reader-text">Infinology</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;ve wondered sometimes whether I should be limiting my stories to a set number of volumes. Conventional publishing wisdom seems to hold that this is the &#8216;best practice&#8217;. However, when I think of some highly successful series, such as the Wheel of Time, the author has not limited themselves in any such way. Obviously I&#8217;ve chosen this as my example, probably because I simply don&#8217;t like finished stories. As a TTRPG player, I always wanted the campaign to continue.<br><br>You have settings of course, but that doesn&#8217;t really cover things like the Wheel of Time either. Iain M. Banks Culture novels share a setting but they aren&#8217;t an extended trilogy or anything. So, I&#8217;ve decided to coin a new (or new to me at least) term, the &#8216;Infinology&#8217;. Both the Clausewitz Series and the Alagariel Series are intended to be Infinologies. Those infinologies have already inspired (or even required) tales that fit in the same setting (a number of those are mostly finished) but they aren&#8217;t part of the Infinology.</p>



<p>I was wondering for long time what to call my two main series, and, I at least, am pleased that I&#8217;ve settled on an answer.</p>
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		<title>Vatan&#8217;s Forests</title>
		<link>https://jceberdt.eu/vatans-forests/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 14:34:22 +0000</pubDate>
				<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Daria]]></category>
		<category><![CDATA[Vatan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1181</guid>

					<description><![CDATA[This is a sketch by Daria. It depicts a dark forest somewhere on Vatan. Obviously I know where, but since it features somewhere in Tales of Vatan: Alagariel IV or V, I&#8217;m not telling you where it is yet.]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1184" height="864" src="https://jceberdt.eu/wp-content/uploads/2025/12/IMG_7551.jpeg" alt="A drawing of a tree and a stream." class="wp-image-1107" srcset="https://jceberdt.eu/wp-content/uploads/2025/12/IMG_7551.jpeg 1184w, https://jceberdt.eu/wp-content/uploads/2025/12/IMG_7551-300x219.jpeg 300w, https://jceberdt.eu/wp-content/uploads/2025/12/IMG_7551-768x560.jpeg 768w" sizes="auto, (max-width: 1184px) 100vw, 1184px" /><figcaption class="wp-element-caption">by Daria</figcaption></figure>



<p>This is a sketch by <a href="https://dariajordan.eu">Daria</a>. It depicts a dark forest somewhere on Vatan. Obviously I know where, but since it features somewhere in Tales of Vatan: Alagariel IV or V, I&#8217;m not telling you where it is yet.</p>



<p></p>
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		<title>The Half Elven Orphan in Stock</title>
		<link>https://jceberdt.eu/the-half-elven-orphan-in-stock/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 08:18:33 +0000</pubDate>
				<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[Order Direct]]></category>
		<category><![CDATA[The Half-Elven Orphan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1157</guid>

					<description><![CDATA[I have enough copies of The Half Elven Orphan in stock if anyone wants to order from me directly. It doesn&#8217;t seem worthwhile to put together a whole webshop for just one product, so if you want one, just send me an e-mail (books@jceberdt.eu) or use the contact form (below). Please let me know in &#8230; <a href="https://jceberdt.eu/the-half-elven-orphan-in-stock/" class="more-link">Continue reading <span class="screen-reader-text">The Half Elven Orphan in Stock</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I have enough copies of The Half Elven Orphan in stock if anyone wants to order from me directly. It doesn&#8217;t seem worthwhile to put together a whole webshop for just one product, so if you want one, just send me an e-mail (books@jceberdt.eu) or use the contact form (below). Please let me know in the mail roughly where I&#8217;ll need so send the book.<br><br>I&#8217;ll send a Paypal payment request and send you a copy. Currently pricing is 20 euro&#8217;s, including shipping (unless shipping costs are crazy for your region but I&#8217;ll let you know before you pay anything if that&#8217;s the case). <br></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="718" height="1080" src="https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-718x1080.jpg" alt="The cover of The Half Elven Orphan, with the protagonist, a femal half-elf, crossing a river at night mounted on a black horse." class="wp-image-976" srcset="https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-718x1080.jpg 718w, https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-199x300.jpg 199w, https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-768x1155.jpg 768w, https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-1021x1536.jpg 1021w, https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-1362x2048.jpg 1362w, https://jceberdt.eu/wp-content/uploads/2025/10/Alagariel_cover_v12-scaled.jpg 1702w" sizes="auto, (max-width: 718px) 100vw, 718px" /></figure>


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		<title>Where-to-buy Update</title>
		<link>https://jceberdt.eu/where-to-buy-update/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 11:28:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alagariel]]></category>
		<category><![CDATA[availability]]></category>
		<category><![CDATA[Tales of Vatan]]></category>
		<category><![CDATA[The Half-Elven Orphan]]></category>
		<guid isPermaLink="false">https://jceberdt.eu/?p=1154</guid>

					<description><![CDATA[Just a small update to the Where-to-buy page. Seems to be available all over the world now. Even bol.com now has the print version listed. Where-to-buy]]></description>
										<content:encoded><![CDATA[
<p>Just a small update to the Where-to-buy page. Seems to be available all over the world now. Even bol.com now has the print version listed.<br><br><a href="https://jceberdt.eu/where-to-buy/">Where-to-buy</a><br></p>
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