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	<title>Spaceship &#8211; JC Eberdt</title>
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	<title>Spaceship &#8211; JC Eberdt</title>
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	<item>
		<title>EUSS Vittorio Veneto (v1 OpenSCAD)</title>
		<link>https://jceberdt.eu/euss-vittorio-veneto-v1-openscad/</link>
		
		<dc:creator><![CDATA[jceberdt]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 09:56:34 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Dropship Down]]></category>
		<category><![CDATA[Total War]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Clausewitz Series]]></category>
		<category><![CDATA[OpenSCAD]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Spaceship]]></category>
		<category><![CDATA[Star Carrier]]></category>
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					<description><![CDATA[In my efforts to make efforts I always knew I was going to need at least a few of the spacecraft humanity uses in its voyages from system to system for the Total War setting. It makes sense to start with a ship that plays a substantial part in Dropship Down, the EUSS Vittorio Veneto &#8230; <a href="https://jceberdt.eu/euss-vittorio-veneto-v1-openscad/" class="more-link">Continue reading <span class="screen-reader-text">EUSS Vittorio Veneto (v1 OpenSCAD)</span></a>]]></description>
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<p>In my efforts to make efforts I always knew I was going to need at least a few of the spacecraft humanity uses in its voyages from system to system for the <a href="https://jceberdt.eu/my_worlds/total-war/">Total War setting</a>. It makes sense to start with a ship that plays a substantial part in <a href="https://jceberdt.eu/my_worlds/total-war/total-war-books/dropship-down-series/">Dropship Down</a>, the EUSS Vittorio Veneto which is a <a href="https://jceberdt.eu/my_worlds/total-war/total-war-books/total-war-companion/total-war-equipment/littorio-class-star-carrier/">Littorio Class Star Carrier</a> of the EUN (EU Navy). As usual, I&#8217;m using <a href="https://www.openscad.org">OpenSCAD</a> because I despise mouse drawing.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1920" height="716" src="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-31-44-1920x716.png" alt="" class="wp-image-1274" srcset="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-31-44-1920x716.png 1920w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-31-44-300x112.png 300w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-31-44-768x287.png 768w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-31-44-1536x573.png 1536w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-31-44-2048x764.png 2048w" sizes="(max-width: 1920px) 100vw, 1920px" /></figure>



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<figure class="wp-block-image size-large"><img decoding="async" width="920" height="1080" src="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-39-35-920x1080.png" alt="" class="wp-image-1277" srcset="https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-39-35-920x1080.png 920w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-39-35-255x300.png 255w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-39-35-768x902.png 768w, https://jceberdt.eu/wp-content/uploads/2026/10/Screenshot-From-2026-10-13-11-39-35.png 992w" sizes="(max-width: 920px) 100vw, 920px" /></figure>



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<p>This is a rather early version that&#8217;s still missing a lot of details like several of the bay doors, missile racks and emergency chemical thrusters, but it&#8217;s a start. I&#8217;ve added a Droopy and a Landing Barge for scale. The two cylinders are for habitation, they counter-rotate at 2.93rpm. I&#8217;ll spare everyone the rest of the technical mumbo jumbo about why everything is the way it is. <br><br>I&#8217;m going to have to go through the text and the stats page since things always become clearer when you draw them. Need some small changes so the text is consistent with the model everywhere. I&#8217;m going to add details and then import it into Godot soon(tm).</p>
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